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Sengoku rance takeda
Sengoku rance takeda




sengoku rance takeda

There’s not much variation once you get down to the details either. The problem? There’s only 3 factions in the game! You go straight from the “tutorial” country to basically fighting the entire world. Soon after that Russia, the third faction, joins in against you. Immediately after that you get into war with BOTH America and Britain.

sengoku rance takeda

In Daiteikoku, you start out next to China, the designated jobber country. In short, the areas open up at a nice controlled rate and there are always multiple ways to progress the game.

sengoku rance takeda

You could go for Takeda straight away in a new game plus, thus allowing you to take all three houses! You could push left at anytime to Tanegashima and Mori if you felt up to it and so on. In SR, you either start out by defeating either Hara or Ashikaga, the designated jobber houses, and defeating them opens a path to Asakura or the Miko sect which you can take on one at the time and then maybe either of Uesugi house or Hojo (as defeating one will upset the balance of power, allowing Takeda to conquer the other). Let’s do a quick comparison with Sengoku Rance. Part of the problem lies in the game pacing, both gameplay and plot wise. After playing the game, it’s fairly self-evident how the game was torn apart and refitted into some form of Frankenstein monster result that we got. The game was stuck in development hell for 3 years, apparently using 3 games worth of resources and was changed mid-project from a real-time strategy game to a turn-based game, bringing to mind a certain Dragon Quest IX. How does it hold up to those games? Not very well. Right off the bat this game has huge shoes to fill, seeing as how its predecessors are either Sengoku Rance (if you go by genre) or Daibanchou -Big Bang Age- (if you go by direct entries in a series.) According to market research, games like Baldur’s Gate 2 with similar scopes may be best-sellers, but they generally don’t pay off very well in terms of money to time/effort ratio.ĭaiteikoku happens to be the latest of Alicesoft’s big budget games. The unspoken agreement between the company and its patrons is that in return for buying its shovelware games (which are sold at half price), the company would use the profits towards its huge budget games with multiple branching paths and in-depth strategic gameplay. Alicesoft is an interesting company, being one of the longest running eroge companies and I personally would call them the Atlus of erogaming, focused on interesting gameplay.






Sengoku rance takeda